Twilight Zone Pinball Machine is a wide-body Pinball Machine manufactured by Bally in 1993. It is themed after the television series that was created by Rod Serling and which aired on American television from 1959-1964 originally. The game is often noted to be the game with the most patents (however Pinball Magic by Capcom has more), the most toys and the most over-cost budget in the history of pinball.
Twilight Zone Pinball Machine is one of the most popular machines amongst home owners and many modifications (mods) are sold for it, including a robot toy, a real mini television screen, a flashing camera and more!
ENTER INTO A NEW AGE OF PINBALL
- You unlock this door with the key of imagination. Beyond it is another dimension…A dimension of sound…A dimension of sight…You’re moving into a land of shadow and substance…of things and ideas…
- The same collective genius that brought you Addams Family, FunHouse, WhirlWind, and EarthShaker now invites you to enter into the new age of SUPERPIN pinball.
- But open the door carefully, things are not as they seem! With a pinball that isn’t, flippers that aren’t, and a clock that’s not, keep telling yourself it’s only a game…
YOU’VE JUST CROSSED OVER…INTO THE TWILIGHT ZONE
- Players will pay to play the POWER BALL being held in reserve by the innovative GUMBALL MACHINE.
- Players BATTLE THE POWER in the POWER FIELD with the industry’s first magnetic flippers.
- Game play becomes frenetic when THE CLOCK allows players to play with time.
- The playfield explodes with excitement when the first ever space age POWER BALL unleashes its fury.
- 5 possible Multiball Modes:
- Power Ball Mania – 3-ball
- Fast Lock – 3-ball
- Lost in the Zone – 6-ball wizard mode
- Regular Multiball – 3-ball sequential release, without 3rd magnet installed
- Regular Multiball – 3-ball simultaneous release, with 3rd magnet installed
- Flippers (4)
- Pop bumpers (3)
- Ramps (2)
- Dual left inlanes
- “Rocket” kicker
- Dual autoplunger/manual plunger arrangement
- Maximum 1 buy-in ball per player (operator option)
- Magnets on the main playfield are situated on the looping lane and catch the ball to aid in hitting shots into the camera and piano. They are not under player control.
- Magnets on the mini-playfield ‘flip’ the ball during “Battle the Power” mode when the player presses the flipper buttons.
- The “Power Ball” is a ceramic pinball about 20% lighter than a steel pinball, much faster, and not affected by the game’s magnets.
- Mini playfield that uses magnets for flipper-like action
- Real working gumball machine on playfield that dispenses pinballs
- Working analog clock – tells time in attract mode and times most modes during game play
- Widebody machine
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