Ms. Pac-Man Arcade Machine
Ms. Pac-Man is a maze arcade game released in 1982 (although it was copyrighted in 1981). It was developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man, and the first entry in the series to not be made by Namco.
Controlling the title character, Pac-Man’s wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger “power pellets” lets the player eat the ghosts, who turn blue and flee.
Introducing…The New Femme Fatale of the Game World
The amazing Ms. Pac-Man offers all the fun of Midway’s famous Pac-Man with four new mazes, added bonus fruit symbols that float freely through the maze, two new side exits that give four chances for get away and a unique cartoon series.
A more challenging version of the well-known Pac-Man maze game. Ms. Pac-Man is sure to be the most popular girl in the game world.
Pursued by the familiar Inky, Blinky, Pinky and the newest ghost, Sue, Ms. Pac-Man goes through 4 new and changing mazes that increase in difficulty and offer varying side exit locations. Each of the 4 mazes has an additional 2 side exits that give Ms. Pac-Man a total of 4 ways out of the maze.
Dots score 10 points each with Power Dots serving 50 points each. Points double for each ghost Ms. Pac-Man munches. 200 points for the first, 400 for the seconds and 800 and 1600 points consecutively for the third and fourth ghosts. When Ms. Pac-Man is caught herself, she dramatically swoons and falls.
As in Pac-Man, bonus fruit symbols indicate how many times a player has cleared the screen of dots. Ms. Pac-Man boasts additional bonus fruit symbols that also float freely through the maze and have higher points values when gobbled.
Along with a sound package, players may witness the touching love story of Ms. Pac-Man’s meeting Pac-Man himself, their courtship and marriage and even the delivery of Pac-Baby in the three act, between-maze cartoon series.
Game Play:
- The gameplay is very similar to that of Pac-Man.
- The player earns points by eating pellets and avoiding ghosts – contact with one causes Ms. Pac-Man to lose a life.
- Eating an energizer – or “power pellet” – causes the ghosts to turn blue, allowing them to be eaten for extra points.
- Bonus fruits can be eaten for increasing point values, twice per round.
- As the rounds increase, the speed increases, and energizers generally lessen the duration of the ghosts’ vulnerability, eventually stopping altogether.
https://en.wikipedia.org/wiki/Ms._Pac-Man
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